
About me
I am a passionate game designer and producer with hands-on experience in creating immersive gameplay, engaging interfaces, and managing end-to-end project delivery. With a focus on creativity and user engagement, I bring ideas to life while ensuring seamless execution.
Creating fun and engaging experiences
With couple years of experience in game design and production, I’ve been learning how to bring ideas to life while understanding the needs of players and development teams. I’ve contributed to projects of various scales, working on gameplay mechanics, immersive storylines, and intuitive user interfaces to create engaging and memorable experiences.
I’ve spent most of these years wearing multiple hats—game designer, producer, and creative lead—contributing to level designs, UI/UX, and project management. Having worked on games across different genres, I’ve refined my approach to delivering engaging experiences while balancing creativity and deadlines. Whether it’s designing a single feature or managing an entire project, I ensure every aspect aligns perfectly with the vision.
What I do
Game Design
Crafting gameplay mechanics, level designs, and storylines to deliver memorable player experiences.
UI/UX Design
Designing intuitive interfaces and user flows that enhance player engagement and accessibility.
Game Production
Managing game development from concept to launch using Agile methodologies to meet deadlines and objectives.
Skills
My Experience
2022-Present
Saxion University of Applied Sciences
Game Designer
I contributed to designing combat mechanics for a Street Fighter-style game and creating levels for puzzle-based games. These projects helped me explore gameplay balance, creative problem-solving, and ways to create engaging player experiences.
2022-Present
Saxion University of Applied Sciences
UI/UX Designer
I focused on creating user-friendly interfaces that enhance player interaction and accessibility. By working alongside developers and designers, I learned how to balance functionality and aesthetics, incorporating feedback to improve the overall user experience.
2022-Present
Saxion University of Applied Sciences / TecnoCampus College, Mataró, Spain
Game Producer
I managed the production of nine game projects, including eight at Saxion and a large Erasmus project at TecnoCampus. In the Erasmus project, I co-led a 60-person team to deliver a research paper on sustainable game development practices. I applied Agile methodologies to coordinate workflows, support team collaboration, and ensure timely project delivery while maintaining high standards.