Hello, my name is
Morgan Medvešek
Game Producer
- [email protected]
- (+385) 91-521-8100
- Morgan Medvešek
About me
I am a game producer with hands-on experience managing cross-disciplinary teams, coordinating development pipelines, and delivering projects from concept to playable builds. I focus on clear communication, structured workflows, and creating processes that keep teams aligned and productive.
Creating fun and engaging experiences
Through my work in game production and design, I’ve helped turn ideas into playable prototypes while supporting developers, artists, and designers. I’ve contributed to projects of different scales, focusing on clear workflows, organized iteration, and steady team alignment.
I often combine production and design support—structuring tasks, coordinating communication, and assisting with feature planning. Whether managing a project or a specific feature, I focus on keeping the process efficient and the outcomes clear.
Skills
My Experience
2022-Present
Saxion University of Applied Sciences / TecnoCampus College, Mataró, Spain
Game Producer
I produced ten game projects across Saxion and TecnoCampus, coordinating teams of various sizes and ensuring smooth delivery from concept to prototype. I contributed production support to a 60-person research project on sustainable development practices, co-authoring the final paper. I currently oversee production on a vertical slice at Galea Creations, managing a six-person cross-disciplinary team using Agile planning and iteration.
Mar 2025 -
Sep 2025
World Class Barcelona
INTERN
I supported production workflows by organizing tasks, aligning schedules, and assisting with cross-team communication for marketing and design initiatives. I managed the full development process of an educational board-game project, from early concept through playtesting, and helped onboard new interns by introducing tools, processes, and expectations to ensure smooth integration into the team.
2022-Present
Saxion University of Applied Sciences
GAME DESIGNER
I worked on a variety of student projects designing gameplay systems, combat mechanics, and puzzle interactions. My role focused on prototyping features, iterating based on feedback, and ensuring mechanics felt clear, responsive, and fun. I collaborated closely with developers and artists to refine ideas, balance difficulty, and deliver engaging gameplay experiences across multiple prototypes.
