About

About me

I am a game producer with hands-on experience managing cross-disciplinary teams, coordinating development pipelines, and delivering projects from concept to playable builds. I focus on clear communication, structured workflows, and creating processes that keep teams aligned and productive.

Game Producer and Development Coordinator

With experience in game production and design, I support teams by organizing workflows, structuring tasks, and keeping development moving from concept to playable builds. I’ve worked across multiple project types and scopes, helping teams align their goals, iterate effectively, and maintain steady progress.

I’ve contributed to projects involving combat systems, puzzle design, UI/UX, and prototype development. My focus is on clear communication, adaptable planning, and results-oriented execution. Whether coordinating a team or assisting with feature production, I aim to create a smooth development process and deliver work that meets both creative and technical expectations.

My Skills

I believe that growth comes from continuous learning, and I’m eager to explore new tools, technologies, and methods that enhance my ability to design and develop impactful and efficient projects.

Unity
50%
Trello
90%
Excel
70%
AdobeXD
60%
HTML/CSS/JS
70%

Experience

2022-Present

Saxion University of Applied Sciences / TecnoCampus College, Mataró, Spain

Game Producer

I produced ten game projects across Saxion and TecnoCampus, coordinating teams of various sizes and ensuring smooth delivery from concept to prototype. I contributed production support to a 60-person research project on sustainable development practices, co-authoring the final paper. I currently oversee production on a vertical slice at Galea Creations, managing a six-person cross-disciplinary team using Agile planning and iteration.

Mar 2025 - Sep 2025

World Class Barcelona

Intern

I supported production workflows by organizing tasks, aligning schedules, and assisting with cross-team communication for marketing and design initiatives. I managed the full development process of an educational board-game project, from early concept through playtesting, and helped onboard new interns by introducing tools, processes, and expectations to ensure smooth integration into the team.

2022-Present

Saxion University of Applied Sciences

GAME DESIGNER

I worked on a variety of student projects designing gameplay systems, combat mechanics, and puzzle interactions. My role focused on prototyping features, iterating based on feedback, and ensuring mechanics felt clear, responsive, and fun. I collaborated closely with developers and artists to refine ideas, balance difficulty, and deliver engaging gameplay experiences across multiple prototypes.

Portfolio