About

About me

I am a game designer and producer with experience in crafting engaging gameplay, unique mechanics, and managing collaborative projects. Over three years, I’ve worked on diverse games, from 2D puzzles to 3D VR experiences, focusing on creating meaningful and impactful player interactions.

Creative and Versatile Game Development Specialist

With a strong foundation in game design and production, I have honed my skills in creating puzzles, crafting immersive worlds, and leading multidisciplinary teams. My work spans various genres and platforms, including mobile, VR, and desktop games. I strive to balance creativity with technical execution, ensuring each project reflects innovation and quality.

I have contributed to a wide range of projects, from designing intuitive interfaces for mobile games to managing large-scale collaborative productions. My approach prioritizes communication, adaptability, and delivering results. Together, we can create engaging experiences that resonate with players and meet your vision.

My Skills

I believe that growth comes from continuous learning, and I’m eager to explore new tools, technologies, and methods that enhance my ability to design and develop impactful and efficient projects.

Unity
50%
Trello
90%
Microsoft Office
70%
Adobe Creative Suite
60%
Discord
80%
HTML/CSS/JS
70%

Experience

2022-Present

Saxion University of Applied Sciences

Game Designer

I contributed to designing combat mechanics for a Street Fighter-style game and creating levels for puzzle-based games. These projects helped me explore gameplay balance, creative problem-solving, and ways to create engaging player experiences.

2022-Present

Saxion University of Applied Sciences

UI/UX Designer

I focused on creating user-friendly interfaces that enhance player interaction and accessibility. By working alongside developers and designers, I learned how to balance functionality and aesthetics, incorporating feedback to improve the overall user experience.

2022-Present

Saxion University of Applied Sciences / TecnoCampus College, Mataró, Spain

Game Producer

I managed the production of nine game projects, including eight at Saxion and a large Erasmus project at TecnoCampus. In the Erasmus project, I co-led a 60-person team to deliver a research paper on sustainable game development practices. I applied Agile methodologies to coordinate workflows, support team collaboration, and ensure timely project delivery while maintaining high standards.

Portfolio